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Haunts & Horrors

A gothic horror RPG by B F Irving and M R McGowan

There are many dark and desolate places in the world.

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In these places lurk haunts and horrors.

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Step into a world of eldritch horrors and dreadful haunts. Supernatural beasts from the folklore of many diverse cultures stalk the night, as players chase, investigate and struggle against creatures beyond common philosophies.

Haunts & Horrors is a tabletop RPG of Gothic Horror designed to let you play in any historical period form the modern day to the classic period (although personaly, I favour setting it in the Victorian period - B F Irving).

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Chandra shivered slightly in the cool night air.  She had many memories of nights sleeping under the stars, and of terrible things which happened when the sun fell beneath the horizon. She silently offered a prayer to Shiva, He who is death and time, which destroy all things. She prayed to Shiva that he would share his great wisdom with her.

"Mr Dane," she said, calmly. "The preta I saw had no face." She paused for a moment before continuing.

"In my country, which is not yet as civilised as this, sometimes men fall to violence.  Whilst I pray to Shiva and Vishnu for them, some are not fortunate. They have no families, no-one to offer prayers and sacrifices for them once they are gone.  These men become pretas and haunt the living.  I fear that we are dealing with such a creature here, in England, half the world away from my home."

The Princess paused.

"Make no mistake, Mr Dane.  I saw through the thing which shared our carriage.  It had no life on this plane. It had passed into another realm of being."

She shuddered as she recalled the whole episode.

"And I swear by Shiva and Vishnu, by Garuda and Lakshmi and by Krishna and the ten avatars of Vishnu, that he had no face"

Haunts and Horrors

​

A gothic horror RPG by B F Irving and M R McGowan

There are many dark and desolate places in the world.

​

In these places lurk haunts and horrors.

​

Step into a world of eldritch horrors and dreadful haunts. Supernatural beasts from the folklore of many diverse cultures stalk the night, as players chase, investigate and struggle against creatures beyond common philosophies.

Haunts & Horrors is a tabletop RPG of Gothic Horror designed to let you play in any historical period form the modern day to the classic period (although personaly, I favour setting it in the Victorian period - B F Irving).

Available now from RPGNow

The Ahriman Tablets

Set in Egypt in the 1870's 'The Ahriman Tablets' can be either a stand-alone adventure or an interesting follow up to 'The Curse of Amun Menetnashte'.

 

A curious find among the trade goods of the Bazaar set's the party on an arduous journey into the Kharga Oasis region of Egypt in search of a long lost temple. Thought to be a Zoroastrian fire temple dating back to the Persian occupation of Egypt, the temple hides a dark and sinister secret.

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To reach their goal the party must face the hazards of the desert, both real and preternatural as a malevolent force seeks to deter them from uncovering the ancient hidden truths locked within the sand-choked ruins. Pitted against the creatures of desert folklore, the harsh conditions of the Karga Oasis and their own self-doubt the expedition's tribulations have only just begun for once they find the ancient site their excavations are troubled by yet more mysterious occurrences. The dark spirits that have lain forgotten beneath the desert sands have awoken and regarded the expedition with malevolence as they seek to keep the interlopers from learning the truth of this place.

 

A scenario for moderately experienced to experienced characters, designed for Haunts and Horrors but easily converted to any investigative horror RPG. Also, includes some new creatures a new preternatural ability and some new rules for your H&H campaigns.

Blood Money

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“Blood Money”, an adventure set in England durring the early years of Queen Victoria's reign. The old coaching inn “The little drummer boy” has seen better days, the advent of the railways has hit the inn's custom, but perhaps not so much as the tales of a strange phantom horseman that plagues the highways around the inn.

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Who, or what, is the dark form that haunts the roads and moors around the old coaching inn "The Little Drummer Boy" and what is the cause of it's hatred for the Johnstons?


A new adventure Scenario for Haunts and Horrors, with a new creature and new rules.

Scenario for the Haunts and Horrors RPG or any other percentile based horror RPG.

The Curse of Amun Menetnashte

For over two thousand years a forgotten Egyptian Sorcerer has lain at rest within his tomb, lost beneath the sands of Egypt. Until now.

 

Unwittingly the Percival-Papadokis expedition have awoken the Sorcerer from his slumber and his restless Ba and Ka, aspects of his spirit self, seek restitution for an ancient wrong.

 

Drawn into the events that result from the awakening of the once forgotten Amun Menetnashte the player characters find themselves enmeshed in a struggle against ghostly apparitions, an undead mummy and ghouls. Worse yet, they must satisfy the conditions of a powerful magical spell or die, becoming the latest victims of...

 

...The Curse of Amun Menetnashte.

 

 

'The Curse of Amun Menetnashte' is an adventure for the horror RPG 'Haunts and Horrors' by Gethsemane Games. Set in Egypt during the late19th century (c1870s) this adventure introduces some of the interesting folklore and mythology of Pharaonic Egypt and of the Achaemenid Persian culture.

 

With a minimum of effort this scenario can be used with any Horror RPG rules.

Suffer Little Children

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An Adventure for the Haunts and Horrors RPG

 

What dreadful curse haunts the dreams of the children of Enfield such that they fear the embrace of sleep?
What foul thing moves them to terror?

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Unable to find any physical cause the town doctor turns to the alienists at the Sanatorium for help, yet even they are baffled by the strange malady that sweeps through the town bringing night terrors and fearful dreams to the young.

 

In north west England during the reign of Her Royal Highness
Queen Victoria, something terrible troubles a sleepy village.
A strange white figure is seen in the night.

 

What terrible secret of the town's past is behind the mystery?

Or is the new water works to blame, as so many claim?

 

And what role does the crumbling folly in the grounds of the high house have to play in all of this? Built from stones so ancient they have seen the dawn of man, inscribed with ancient symbols of a lost culture.

Could that hold the key?

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In “Suffer Little Children” the players must unlock these secrets and defeat a foul enemy with the aid of unlikely allies and beset with terrible dreams and visions of their own.

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